
When discussing video game development, creative writing is not typically the first thing that comes to mind.
Jeff Gardiner graduated from Oswego State with a bachelorâs degree in creative writing and is currently a lead producer at Bethesda Games Studios. On Sept. 12, Gardiner spoke in the Marano Campus Center auditorium about his career in the video game industry.
Gardiner moved to Los Angeles, California where he began his career as the web developer for the shoe company Vans. He left the company after almost a year and began working on various projects for Midway Home Entertainment and Activision.
While working at Activision, Gardiner was a game designer for the âFantastic Fourâ video game. He reflected on the struggles of working with the gaming company as well as Marvel Comics and Fox Studios. He got the opportunity to meet Stan Lee, the creator of Marvel Comics, who told him something heâd always remember.
âLee told me, âI donât care if I have this job anymore; Iâm going to do what I want while working on the Fantastic Four video gameâ,â Gardiner said.
After the completion of Fantastic Four, Gardiner was hired at Bethesda, where he currently works. In his talk, Gardiner went over the process of producing a video game, focusing heavily on the preproduction process.
It starts with the âbig idea,â which is the primary plot of a game that includes numerous people working on it. It typically involves a main game designer working alongside narrative, level and system designers.
âGame design, in terms of writing, is all about collaboration,â Gardiner said. âYou want to work with people to get the passion.â
His time at Oswego State helped him throughout his career. âEverything you learn in your writing courses are essential; Iâve used them as a crutch many times,â Gardiner said.
He continued on about preproduction processes with what he refers to as the âbig story.â This part includes the exploration of theme, characters and setting.
âWe can do anything, but we canât do everything,â Gardiner said.
Writers and developers then work on the âlittle story.â This is where user interaction, feature definition, setting, quests, creatures and locations are created. At the end of production, the staff tests the game out to find bugs and decide what will be kept in the game. Feedback is a crucial part of this process. âIf 50 percent of the people in the room have the same opinion, you should listen,â Gardiner said.
A tough part about making the game ready for shipment is âkilling your babiesâ or knowing when to let things go. While working on âFallout 4â, Gardiner said they had to remove a portion of the game that a developer worked on for three years.
âI was impressed when he talked about âkilling your babiesâ,â said Wesley Sakran, who attended the talk. âItâs wild to throw away something you worked so hard on for a long time and spent a large amount of money on.â
Some advice Gardiner gave to aspiring writers was to stay creative and use personal experiences when writing. He emphasized that people think if someone plays a lot of video games they will be a great writer, but that is not the case.
âA great game writer puts personal experience into the story, not play a bunch of games,â Gardiner said.
Students were impressed by Gardinerâs career and the journey that got him there. âIt was cool how Jeff got into the business and kept his job,â Clayton Jones said.
Since Gardiner started working at Bethsda, he has shipped 20 titles including âThe Elder Scrolls V: Skyrimâ, âFallout 3â and âThe Elder Scrolls IV: Oblivionâ. In his most recent project, âFallout 4â Gardiner was the lead producer.




